Eberron · D&D 3.5

Sharn, City of Towers

A noir campaign of investigation in the largest city in Khorvaire, where magic is industry, the Watch is crooked, and something is always for sale. Run by GM Jason.

Session Zero

The world, building a 3rd-level character, the houses, and what 3.5 does differently from 5e.

Table Rules

Allowed books, character creation, dragonmarks, house rules, firearms and crafting, all in one place.

Player pages

Your own character page, questions and notes, behind a sign-in.

Coming soon

The Last War is over, barely

For about a century the Five Nations fought over the throne of old Galifar. It ended with the Day of Mourning, when the nation of Cyre was destroyed in a single day. Nobody knows what caused it. Now there is an uneasy peace, veterans everywhere, refugees with no home to go back to, and warforged built for a war that ended.

Sharn's towers stand thousands of feet high, tied together by bridges and flying skycoaches. The higher you live, the better you live. Early adventures are investigations: talking, sneaking, following leads. Fights are short.